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The Full Story · Told by the Makers

The Full Story of the G.I. Joe Cartoon

For twenty-two minutes the good guys and the bad guys fired laser beams at each other, blew up jets, and never once hit anybody, because the rules said nobody could die. Then, at the end, one of those soldiers would kneel down next to a kid to explain not to touch a downed power line, and a generation learned that knowing is half the battle. The show's most iconic character started life as a cost-cutting idea: a lump of unpainted black plastic. And its writers found out which heroes to feature each week from faxes sent by the toy company.

G.I. Joe: A Real American Hero premiered in first-run syndication on September 12, 1983, created by Ron Friedman and produced by Sunbow Productions and Marvel Productions with animation by Japan's Toei. It ran 95 episodes through 1986. Its characters were born on the file cards writer Larry Hama created for the Marvel comic and the toys; its combat was bloodless by broadcast rule, fought with color-coded lasers so no one was ever killed on screen; and it closed episodes with a public-safety segment capped by the catchphrase "And knowing is half the battle."

The characters were born on index cards

Before there was a cartoon, there was a wall of nearly identical toy soldiers that needed to become people, and that job fell to Larry Hama, the writer of Marvel's G.I. Joe comic. Hama did not design how they looked; as he has explained in interviews, a Hasbro sculptor named Ron Rudat did that, sending Hama drawings labeled only by function. "The first year there were ten of them and they were just labeled infantry guy, mortar guy, commando," Hama recalled. The commando, who became the silent ninja Snake Eyes, existed for an accountant's reason: "The commando was a money-saving idea because they thought, well, if we make one of the figures, just black plastic and there's no paint. It's just solid black. We save 50% of the cost." Hama's task was to turn that economy into a character. "I had to take these lumps and give them a name and figure out a background for them."

To keep ten and then dozens of characters straight, Hama invented a tool that outlived the show. "That's why I came up with these file cards. I did these dossiers on each character so that I could keep track of who they were," he said. The now-famous printed bios on the back of every G.I. Joe package were an accident: "the guys from Hasbro came over and they said, oh, wow, this is really cool. We should put this on the back of the package. And that's how it started. And that sort of became the industry standard." He grounded the personalities in real people. "Almost every single character is based on somebody I know," he said, which created a running battle with the toymaker. When Hasbro realized he was naming Joes after his own friends, they wanted their turn, and, Hama remembered, "all the Joes came from Pawtucket, Rhode Island," the town Hasbro calls home, until he talked them out of it.

The cartoon was a separate production from Hama's comic, with its own writers and a different continuity, but the soldiers it animated were the ones Hama had brought to life on those cards.

A mini-series that became a machine

The animated series began as a test. Ron Friedman, later the writer who would kill Optimus Prime in the Transformers movie, created the G.I. Joe cartoon and wrote its first two five-part mini-series, "The M.A.S.S. Device" in 1983 and "The Revenge of Cobra" in 1984, each built around a superweapon and a race to stop Cobra from seizing it. When the mini-series drew ratings, Sunbow Productions and Marvel Productions turned it into a full syndicated series, animated in Japan by Toei, the same assembly line that would soon produce Transformers.

It ran on the toy calendar. Flint Dille, who was a story editor on the show, described the process to interviewer Todd Matthy in 2011 with the same candor he brought to Transformers: characters entered and left the show by fax. "We'd get 'faxes' or 'Fedex's' telling us about new characters for both Joe and Transformers and telling us other ones had been discontinued," Dille said. "We wrote out the discontinued and added in the new ones." Yet he remembered the toy company as a lighter hand than the networks. "It was a lot better than working with the networks at that time. Much less censorship and general meddling," Dille said. "An amazing amount of creative freedom from Hasbro. They just wanted to see their toys presented the right way. They weren't trying to engineer society."

A war where nobody died

The strangest thing about a show built on constant combat is that no one ever got hurt, and this was policy, not accident. To satisfy children's-programming standards, the record is explicit: "none of the characters were allowed to use actual firearms and nobody was ever killed on-screen." The fix was pure stylization. Soldiers fought with laser guns, color-coded so you always knew the sides, red beams for the Joes and blue for Cobra. When a jet or tank was destroyed, the pilot was reliably shown ejecting or parachuting to safety a moment before the explosion. An entire war was waged every afternoon in which the only casualties were vehicles. It is the defining texture of the show, a cartoon that looked like combat and functioned like a game of tag.

Now you know

That bloodless war is exactly why the ending mattered. Because the show could not carry real consequences inside its stories, it bolted a dose of reality onto the end of them. As the archival record describes it, "a public safety lesson was usually featured at the end of each episode, using G.I. Joe characters in brief scenarios to impart safety tips to children." A Joe would catch a kid about to do something dangerous, wandering near a frozen pond, touching a live wire, following a stranger, and explain the safe choice. The kid would say a version of "Now I know," the Joe would answer "And knowing is half the battle," and a squad of children would shout the team's name. Jackson Beck, the veteran radio announcer who narrated the opening titles, gave the whole thing its authoritative voice.

The segments were not a whim. They belonged to a documented pattern of the era: action cartoons based on toys were under fire as violent program-length commercials, and the studios answered by tacking a pro-social lesson onto each episode. It is the same move He-Man made with its end-of-episode morals; the record explicitly links the two, noting that G.I. Joe, like He-Man, added the segments as an attempt to mitigate the controversy over toy-based, action-heavy children's television. What the makers could not have predicted is that the PSAs would outlast the plots. "And knowing is half the battle" became one of the most quoted lines in cartoon history and, later, one of the most parodied, the earnest safety lesson turned into a decades-long internet joke. The sincerity is exactly what made it stick.

How the telling has grown over the decades

The drift in the G.I. Joe story is mostly a confusion of origins. Popular memory tends to merge the Marvel comic and the Sunbow cartoon into one thing and to credit one creator, when in fact Larry Hama built the characters and their file-card personalities for the comic and toys, while Ron Friedman created the separate animated series and the Sunbow team wrote it. Both are true origins of different pieces of the same franchise. The dates, the content rules, and the PSA catchphrase are firm. Who "created G.I. Joe" depends on whether you mean the characters or the cartoon.

The honest bottom line

G.I. Joe was a thirty-minute toy commercial with a fax machine for a writers' room, a war with no stakes because the standards would not allow any, and a hero who was invented to save Hasbro fifty percent on paint. By every cynical measure it should be forgotten. It is not, and the reasons are real: Larry Hama gave a wall of plastic soldiers genuine inner lives, the Sunbow writers treated a toy show as worth doing well, and the much-mocked safety segments actually taught kids things that mattered. A generation that cannot name a single episode plot can still finish the sentence "and knowing is half the battle." That is not what a failed commercial leaves behind.

Sources

More show stories live at /full-story/. Related: the full story of the Transformers cartoon and the full story of He-Man.

Frequently asked

What is the story behind "knowing is half the battle" on G.I. Joe?

Most episodes of the G.I. Joe cartoon ended with a short public-safety segment in which a Joe taught children a real-life safety tip. The kid would say a version of "Now I know," and the Joe would answer "And knowing is half the battle." The segments were part of a broader pattern of adding pro-social lessons to action cartoons to blunt criticism that they were violent toy commercials.

Who created G.I. Joe?

It depends which G.I. Joe. Writer Larry Hama created the modern characters and their file-card personalities for Marvel's comic and the toy line. The animated series was a separate production created by Ron Friedman, produced by Sunbow and Marvel Productions.

Why did nobody ever die in the G.I. Joe cartoon?

Children's-programming standards of the era did not allow characters to use real firearms or be killed on screen. So the show used color-coded laser guns, red for the Joes and blue for Cobra, and showed pilots ejecting or parachuting to safety whenever a vehicle was destroyed.

How was Snake Eyes created?

According to Larry Hama, the commando figure that became Snake Eyes started as a cost-saving idea at Hasbro: making one figure entirely in unpainted black plastic saved about half the production cost. Hama then had to give that "lump" a name and a backstory.

Where did the G.I. Joe file cards come from?

Larry Hama has said he created the character dossiers to keep track of the growing cast, and a Hasbro executive who saw them on his desk suggested printing them on the back of the toy packages, which became an industry standard.

When did the G.I. Joe cartoon air and how many episodes are there?

G.I. Joe: A Real American Hero premiered September 12, 1983, beginning with the mini-series "The M.A.S.S. Device," and ran 95 episodes through 1986, produced by Sunbow and Marvel Productions with animation by Toei in Japan.